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[Scene] Add SceneStringName::FlatButton
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@@ -840,7 +840,7 @@ NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
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bg.instantiate();
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button_create = memnew(Button);
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button_create->set_theme_type_variation("FlatButton");
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button_create->set_theme_type_variation(SceneStringName(FlatButton));
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obstacle_editor->add_child(button_create);
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button_create->set_tooltip_text(TTR("Add Vertex"));
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button_create->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_CREATE));
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@@ -848,27 +848,27 @@ NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
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button_create->set_button_group(bg);
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button_edit = memnew(Button);
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button_edit->set_theme_type_variation("FlatButton");
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button_edit->set_theme_type_variation(SceneStringName(FlatButton));
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obstacle_editor->add_child(button_edit);
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button_edit->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_EDIT));
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button_edit->set_toggle_mode(true);
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button_edit->set_button_group(bg);
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button_delete = memnew(Button);
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button_delete->set_theme_type_variation("FlatButton");
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button_delete->set_theme_type_variation(SceneStringName(FlatButton));
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obstacle_editor->add_child(button_delete);
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button_delete->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_DELETE));
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button_delete->set_toggle_mode(true);
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button_delete->set_button_group(bg);
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button_flip = memnew(Button);
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button_flip->set_theme_type_variation("FlatButton");
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button_flip->set_theme_type_variation(SceneStringName(FlatButton));
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obstacle_editor->add_child(button_flip);
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button_flip->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_FLIP));
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button_flip->set_toggle_mode(true);
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button_clear = memnew(Button);
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button_clear->set_theme_type_variation("FlatButton");
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button_clear->set_theme_type_variation(SceneStringName(FlatButton));
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obstacle_editor->add_child(button_clear);
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button_clear->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_CLEAR));
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button_clear->set_toggle_mode(true);
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