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[Scene] Add SceneStringName::FlatButton

This commit is contained in:
Chaosus
2024-12-05 17:13:20 +03:00
parent a372214a4a
commit ba39b078f5
44 changed files with 256 additions and 254 deletions

View File

@@ -840,7 +840,7 @@ NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
bg.instantiate();
button_create = memnew(Button);
button_create->set_theme_type_variation("FlatButton");
button_create->set_theme_type_variation(SceneStringName(FlatButton));
obstacle_editor->add_child(button_create);
button_create->set_tooltip_text(TTR("Add Vertex"));
button_create->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_CREATE));
@@ -848,27 +848,27 @@ NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
button_create->set_button_group(bg);
button_edit = memnew(Button);
button_edit->set_theme_type_variation("FlatButton");
button_edit->set_theme_type_variation(SceneStringName(FlatButton));
obstacle_editor->add_child(button_edit);
button_edit->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_EDIT));
button_edit->set_toggle_mode(true);
button_edit->set_button_group(bg);
button_delete = memnew(Button);
button_delete->set_theme_type_variation("FlatButton");
button_delete->set_theme_type_variation(SceneStringName(FlatButton));
obstacle_editor->add_child(button_delete);
button_delete->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_DELETE));
button_delete->set_toggle_mode(true);
button_delete->set_button_group(bg);
button_flip = memnew(Button);
button_flip->set_theme_type_variation("FlatButton");
button_flip->set_theme_type_variation(SceneStringName(FlatButton));
obstacle_editor->add_child(button_flip);
button_flip->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_FLIP));
button_flip->set_toggle_mode(true);
button_clear = memnew(Button);
button_clear->set_theme_type_variation("FlatButton");
button_clear->set_theme_type_variation(SceneStringName(FlatButton));
obstacle_editor->add_child(button_clear);
button_clear->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_CLEAR));
button_clear->set_toggle_mode(true);