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[Scene] Add SceneStringName::FlatButton
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@@ -5369,7 +5369,7 @@ CanvasItemEditor::CanvasItemEditor() {
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viewport->add_child(controls_vb);
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select_button = memnew(Button);
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select_button->set_theme_type_variation("FlatButton");
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select_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(select_button);
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select_button->set_toggle_mode(true);
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select_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_SELECT));
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@@ -5381,7 +5381,7 @@ CanvasItemEditor::CanvasItemEditor() {
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main_menu_hbox->add_child(memnew(VSeparator));
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move_button = memnew(Button);
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move_button->set_theme_type_variation("FlatButton");
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move_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(move_button);
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move_button->set_toggle_mode(true);
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move_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_MOVE));
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@@ -5390,7 +5390,7 @@ CanvasItemEditor::CanvasItemEditor() {
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move_button->set_tooltip_text(TTR("Move Mode"));
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rotate_button = memnew(Button);
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rotate_button->set_theme_type_variation("FlatButton");
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rotate_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(rotate_button);
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rotate_button->set_toggle_mode(true);
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rotate_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_ROTATE));
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@@ -5399,7 +5399,7 @@ CanvasItemEditor::CanvasItemEditor() {
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rotate_button->set_tooltip_text(TTR("Rotate Mode"));
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scale_button = memnew(Button);
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scale_button->set_theme_type_variation("FlatButton");
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scale_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(scale_button);
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scale_button->set_toggle_mode(true);
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scale_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_SCALE));
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@@ -5410,21 +5410,21 @@ CanvasItemEditor::CanvasItemEditor() {
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main_menu_hbox->add_child(memnew(VSeparator));
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list_select_button = memnew(Button);
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list_select_button->set_theme_type_variation("FlatButton");
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list_select_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(list_select_button);
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list_select_button->set_toggle_mode(true);
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list_select_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_LIST_SELECT));
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list_select_button->set_tooltip_text(TTR("Show list of selectable nodes at position clicked."));
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pivot_button = memnew(Button);
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pivot_button->set_theme_type_variation("FlatButton");
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pivot_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(pivot_button);
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pivot_button->set_toggle_mode(true);
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pivot_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_EDIT_PIVOT));
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pivot_button->set_tooltip_text(TTR("Click to change object's pivot.") + "\n" + TTR("Shift: Set temporary pivot.") + "\n" + TTR("Click this button while holding Shift to put the temporary pivot in the center of the selected nodes."));
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pan_button = memnew(Button);
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pan_button->set_theme_type_variation("FlatButton");
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pan_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(pan_button);
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pan_button->set_toggle_mode(true);
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pan_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_PAN));
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@@ -5433,7 +5433,7 @@ CanvasItemEditor::CanvasItemEditor() {
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pan_button->set_tooltip_text(TTR("You can also use Pan View shortcut (Space by default) to pan in any mode."));
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ruler_button = memnew(Button);
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ruler_button->set_theme_type_variation("FlatButton");
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ruler_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(ruler_button);
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ruler_button->set_toggle_mode(true);
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ruler_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_RULER));
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@@ -5444,7 +5444,7 @@ CanvasItemEditor::CanvasItemEditor() {
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main_menu_hbox->add_child(memnew(VSeparator));
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smart_snap_button = memnew(Button);
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smart_snap_button->set_theme_type_variation("FlatButton");
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smart_snap_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(smart_snap_button);
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smart_snap_button->set_toggle_mode(true);
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smart_snap_button->connect(SceneStringName(toggled), callable_mp(this, &CanvasItemEditor::_button_toggle_smart_snap));
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@@ -5453,7 +5453,7 @@ CanvasItemEditor::CanvasItemEditor() {
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smart_snap_button->set_shortcut_context(this);
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grid_snap_button = memnew(Button);
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grid_snap_button->set_theme_type_variation("FlatButton");
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grid_snap_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(grid_snap_button);
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grid_snap_button->set_toggle_mode(true);
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grid_snap_button->connect(SceneStringName(toggled), callable_mp(this, &CanvasItemEditor::_button_toggle_grid_snap));
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@@ -5495,7 +5495,7 @@ CanvasItemEditor::CanvasItemEditor() {
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main_menu_hbox->add_child(memnew(VSeparator));
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lock_button = memnew(Button);
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lock_button->set_theme_type_variation("FlatButton");
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lock_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(lock_button);
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lock_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(LOCK_SELECTED));
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@@ -5504,7 +5504,7 @@ CanvasItemEditor::CanvasItemEditor() {
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lock_button->set_shortcut(ED_GET_SHORTCUT("editor/lock_selected_nodes"));
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unlock_button = memnew(Button);
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unlock_button->set_theme_type_variation("FlatButton");
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unlock_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(unlock_button);
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unlock_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(UNLOCK_SELECTED));
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unlock_button->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
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@@ -5512,7 +5512,7 @@ CanvasItemEditor::CanvasItemEditor() {
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unlock_button->set_shortcut(ED_GET_SHORTCUT("editor/unlock_selected_nodes"));
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group_button = memnew(Button);
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group_button->set_theme_type_variation("FlatButton");
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group_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(group_button);
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group_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(GROUP_SELECTED));
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group_button->set_tooltip_text(TTR("Groups the selected node with its children. This causes the parent to be selected when any child node is clicked in 2D and 3D view."));
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@@ -5520,7 +5520,7 @@ CanvasItemEditor::CanvasItemEditor() {
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group_button->set_shortcut(ED_GET_SHORTCUT("editor/group_selected_nodes"));
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ungroup_button = memnew(Button);
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ungroup_button->set_theme_type_variation("FlatButton");
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ungroup_button->set_theme_type_variation(SceneStringName(FlatButton));
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main_menu_hbox->add_child(ungroup_button);
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ungroup_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(UNGROUP_SELECTED));
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ungroup_button->set_tooltip_text(TTR("Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view."));
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@@ -5621,7 +5621,7 @@ CanvasItemEditor::CanvasItemEditor() {
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animation_hb->hide();
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key_loc_button = memnew(Button);
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key_loc_button->set_theme_type_variation("FlatButton");
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key_loc_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_loc_button->set_toggle_mode(true);
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key_loc_button->set_pressed(true);
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key_loc_button->set_focus_mode(FOCUS_NONE);
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@@ -5630,7 +5630,7 @@ CanvasItemEditor::CanvasItemEditor() {
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animation_hb->add_child(key_loc_button);
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key_rot_button = memnew(Button);
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key_rot_button->set_theme_type_variation("FlatButton");
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key_rot_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_rot_button->set_toggle_mode(true);
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key_rot_button->set_pressed(true);
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key_rot_button->set_focus_mode(FOCUS_NONE);
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@@ -5639,7 +5639,7 @@ CanvasItemEditor::CanvasItemEditor() {
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animation_hb->add_child(key_rot_button);
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key_scale_button = memnew(Button);
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key_scale_button->set_theme_type_variation("FlatButton");
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key_scale_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_scale_button->set_toggle_mode(true);
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key_scale_button->set_focus_mode(FOCUS_NONE);
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key_scale_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_SCALE));
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@@ -5647,7 +5647,7 @@ CanvasItemEditor::CanvasItemEditor() {
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animation_hb->add_child(key_scale_button);
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key_insert_button = memnew(Button);
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key_insert_button->set_theme_type_variation("FlatButton");
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key_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_KEY));
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key_insert_button->set_tooltip_text(TTR("Insert keys (based on mask)."));
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@@ -5656,7 +5656,7 @@ CanvasItemEditor::CanvasItemEditor() {
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animation_hb->add_child(key_insert_button);
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key_auto_insert_button = memnew(Button);
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key_auto_insert_button->set_theme_type_variation("FlatButton");
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key_auto_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_auto_insert_button->set_toggle_mode(true);
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key_auto_insert_button->set_focus_mode(FOCUS_NONE);
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key_auto_insert_button->set_tooltip_text(TTR("Auto insert keys when objects are translated, rotated or scaled (based on mask).\nKeys are only added to existing tracks, no new tracks will be created.\nKeys must be inserted manually for the first time."));
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