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[Scene] Add SceneStringName::FlatButton

This commit is contained in:
Chaosus
2024-12-05 17:13:20 +03:00
parent a372214a4a
commit ba39b078f5
44 changed files with 256 additions and 254 deletions

View File

@@ -1821,7 +1821,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
bg.instantiate();
tool_select = memnew(Button);
tool_select->set_theme_type_variation("FlatButton");
tool_select->set_theme_type_variation(SceneStringName(FlatButton));
top_hb->add_child(tool_select);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
@@ -1830,7 +1830,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_create = memnew(Button);
tool_create->set_theme_type_variation("FlatButton");
tool_create->set_theme_type_variation(SceneStringName(FlatButton));
top_hb->add_child(tool_create);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
@@ -1838,7 +1838,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_connect = memnew(Button);
tool_connect->set_theme_type_variation("FlatButton");
tool_connect->set_theme_type_variation(SceneStringName(FlatButton));
top_hb->add_child(tool_connect);
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
@@ -1851,7 +1851,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
selection_tools_hb->add_child(memnew(VSeparator));
tool_erase = memnew(Button);
tool_erase->set_theme_type_variation("FlatButton");
tool_erase->set_theme_type_variation(SceneStringName(FlatButton));
tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
tool_erase->set_disabled(true);
@@ -1866,7 +1866,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
transition_tools_hb->add_child(switch_mode);
auto_advance = memnew(Button);
auto_advance->set_theme_type_variation("FlatButton");
auto_advance->set_theme_type_variation(SceneStringName(FlatButton));
auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
auto_advance->set_toggle_mode(true);
auto_advance->set_pressed(true);