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Style: Remove inconsistently used @author docstrings

Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
This commit is contained in:
Rémi Verschelde
2022-01-04 20:26:22 +01:00
parent 42312f066b
commit ba2bdc478b
93 changed files with 85 additions and 460 deletions

View File

@@ -40,11 +40,6 @@
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
#include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ShaderRD {
//versions
CharString general_defines;
@@ -173,4 +168,4 @@ public:
virtual ~ShaderRD();
};
#endif
#endif // SHADER_RD_H