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doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
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@@ -21,28 +21,28 @@
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</members>
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<constants>
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<constant name="MATH_CONSTANT_ONE" value="0" enum="MathConstant">
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Unity: [code]1[/code]
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Unity: [code]1[/code].
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</constant>
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<constant name="MATH_CONSTANT_PI" value="1" enum="MathConstant">
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Pi: [code]3.141593[/code]
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Pi: [code]3.141593[/code].
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</constant>
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<constant name="MATH_CONSTANT_HALF_PI" value="2" enum="MathConstant">
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Pi divided by two: [code]1.570796[/code]
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Pi divided by two: [code]1.570796[/code].
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</constant>
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<constant name="MATH_CONSTANT_TAU" value="3" enum="MathConstant">
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Tau: [code]6.283185[/code]
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Tau: [code]6.283185[/code].
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</constant>
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<constant name="MATH_CONSTANT_E" value="4" enum="MathConstant">
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Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/code]
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Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/code].
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</constant>
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<constant name="MATH_CONSTANT_SQRT2" value="5" enum="MathConstant">
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Square root of two: [code]1.414214[/code]
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Square root of two: [code]1.414214[/code].
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</constant>
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<constant name="MATH_CONSTANT_INF" value="6" enum="MathConstant">
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Infinity: [code]inf[/code]
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Infinity: [code]inf[/code].
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</constant>
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<constant name="MATH_CONSTANT_NAN" value="7" enum="MathConstant">
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Not a number: [code]nan[/code]
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Not a number: [code]nan[/code].
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</constant>
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<constant name="MATH_CONSTANT_MAX" value="8" enum="MathConstant">
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Represents the size of the [enum MathConstant] enum.
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