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add ORMSpatialMaterial

This commit is contained in:
Ansraer
2024-02-08 20:10:26 +01:00
parent cc4492f9b9
commit b9cbffd957
59 changed files with 1568 additions and 1444 deletions

View File

@@ -935,11 +935,11 @@ Ref<Material> SceneTree::get_debug_navigation_material() {
return navigation_material;
}
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<Material3D> line_material = Ref<Material3D>(memnew(SpatialMaterial));
line_material->set_flag(Material3D::FLAG_UNSHADED, true);
line_material->set_feature(Material3D::FEATURE_TRANSPARENT, true);
line_material->set_flag(Material3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(Material3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_navigation_color());
navigation_material = line_material;
@@ -952,11 +952,11 @@ Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
return navigation_disabled_material;
}
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<Material3D> line_material = Ref<Material3D>(memnew(SpatialMaterial));
line_material->set_flag(Material3D::FLAG_UNSHADED, true);
line_material->set_feature(Material3D::FEATURE_TRANSPARENT, true);
line_material->set_flag(Material3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(Material3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_navigation_disabled_color());
navigation_disabled_material = line_material;
@@ -968,11 +968,11 @@ Ref<Material> SceneTree::get_debug_collision_material() {
return collision_material;
}
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<Material3D> line_material = Ref<Material3D>(memnew(SpatialMaterial));
line_material->set_flag(Material3D::FLAG_UNSHADED, true);
line_material->set_feature(Material3D::FEATURE_TRANSPARENT, true);
line_material->set_flag(Material3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(Material3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_collisions_color());
collision_material = line_material;
@@ -987,11 +987,11 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<SpatialMaterial> mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<Material3D> mat = Ref<Material3D>(memnew(SpatialMaterial));
mat->set_flag(Material3D::FLAG_UNSHADED, true);
mat->set_feature(Material3D::FEATURE_TRANSPARENT, true);
mat->set_flag(Material3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_flag(Material3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_albedo(get_debug_collision_contact_color());
Vector3 diamond[6] = {