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add ORMSpatialMaterial

This commit is contained in:
Ansraer
2024-02-08 20:10:26 +01:00
parent cc4492f9b9
commit b9cbffd957
59 changed files with 1568 additions and 1444 deletions

View File

@@ -1421,8 +1421,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
inner_mat->set_flag(Material3D::FLAG_UNSHADED, true);
inner_mat->set_feature(Material3D::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
@@ -1431,14 +1431,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
outer_mat->set_on_top_of_alpha();
outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
outer_mat->set_flag(Material3D::FLAG_UNSHADED, true);
outer_mat->set_line_width(3.0);
outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
outer_mat->set_feature(Material3D::FEATURE_TRANSPARENT, true);
selection_floor_mat.instance();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
selection_floor_mat->set_flag(Material3D::FLAG_UNSHADED, true);
selection_floor_mat->set_line_width(3.0);
d[VS::ARRAY_VERTEX] = lines;
@@ -1466,10 +1466,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
accumulated_floor_delta = 0.0;
indicator_mat.instance();
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(Material3D::FLAG_UNSHADED, true);
indicator_mat->set_feature(Material3D::FEATURE_TRANSPARENT, true);
indicator_mat->set_flag(Material3D::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(Material3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
}