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Fix splash screen upside down on Android
Fixes an issue introduced in #96439 (see https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702) Godot was relying on Java's activity.getWindowManager().getDefaultDisplay().getRotation(); to apply pre-rotation but this is wrong. First, getRotation() may temporarily return a different value from the correct one; which is what was causing the splash screen to be upside down. It would return -90 instead of 90 for the first rendered frame. But unfortunately, the splash screen is just one frame rendered for a very long time, so the error lingered for a long time for everyone to see. Second, to determine what rotation to use, we should be looking at what Vulkan told us, which is the value we pass to VkSurfaceTransformFlagBitsKHR::preTransform. This commit removes the now-unnecessary screen_get_internal_current_rotation() function (which was introduced by #96439) and now saves the preTransform value in the swapchain.
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@@ -61,7 +61,6 @@ private:
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jmethodID _has_hardware_keyboard = 0;
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jmethodID _set_screen_orientation = 0;
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jmethodID _get_screen_orientation = 0;
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jmethodID _get_internal_current_screen_rotation = 0;
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jmethodID _get_system_dir = 0;
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public:
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@@ -89,7 +88,6 @@ public:
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void set_vk_height(int p_height);
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void set_screen_orientation(int p_orient);
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int get_screen_orientation();
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int get_internal_current_screen_rotation();
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String get_system_dir(int p_dir, bool p_shared_storage);
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};
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