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Fix splash screen upside down on Android
Fixes an issue introduced in #96439 (see https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702) Godot was relying on Java's activity.getWindowManager().getDefaultDisplay().getRotation(); to apply pre-rotation but this is wrong. First, getRotation() may temporarily return a different value from the correct one; which is what was causing the splash screen to be upside down. It would return -90 instead of 90 for the first rendered frame. But unfortunately, the splash screen is just one frame rendered for a very long time, so the error lingered for a long time for everyone to see. Second, to determine what rotation to use, we should be looking at what Vulkan told us, which is the value we pass to VkSurfaceTransformFlagBitsKHR::preTransform. This commit removes the now-unnecessary screen_get_internal_current_rotation() function (which was introduced by #96439) and now saves the preTransform value in the swapchain.
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@@ -229,14 +229,6 @@ DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(in
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return (ScreenOrientation)orientation;
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}
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int DisplayServerAndroid::screen_get_internal_current_rotation(int p_screen) const {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_NULL_V(godot_io_java, 0);
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const int rotation = godot_io_java->get_internal_current_screen_rotation();
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return rotation;
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}
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int DisplayServerAndroid::get_screen_count() const {
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return 1;
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}
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