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Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration.

This commit is contained in:
fhuya
2020-03-19 15:41:50 -07:00
parent e707b712e8
commit b995256bca
5 changed files with 23 additions and 21 deletions

View File

@@ -61,7 +61,7 @@ private:
jmethodID _is_activity_resumed = 0;
jmethodID _vibrate = 0;
jmethodID _get_input_fallback_mapping = 0;
jmethodID _on_gl_godot_main_loop_started = 0;
jmethodID _on_godot_main_loop_started = 0;
public:
GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance);
@@ -74,7 +74,7 @@ public:
void gfx_init(bool gl2);
void on_video_init(JNIEnv *p_env = NULL);
void on_gl_godot_main_loop_started(JNIEnv *p_env = NULL);
void on_godot_main_loop_started(JNIEnv *p_env = NULL);
void restart(JNIEnv *p_env = NULL);
void force_quit(JNIEnv *p_env = NULL);
void set_keep_screen_on(bool p_enabled);