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Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration.
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@@ -291,12 +291,12 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
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};
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/**
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* Invoked on the GL thread when the Godot main loop has started.
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* Invoked on the render thread when the Godot main loop has started.
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*/
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@CallSuper
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protected void onGLGodotMainLoopStarted() {
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protected void onGodotMainLoopStarted() {
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLGodotMainLoopStarted();
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plugin.onGodotMainLoopStarted();
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}
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}
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@@ -343,7 +343,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
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// Must occur after GodotLib.setup has completed.
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLRegisterPluginWithGodotNative();
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plugin.onRegisterPluginWithGodotNative();
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}
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setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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@@ -912,11 +912,11 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
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}
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/**
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* Queue a runnable to be run on the GL thread.
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* Queue a runnable to be run on the render thread.
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* <p>
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* This must be called after the GL thread has started.
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* This must be called after the render thread has started.
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*/
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public final void runOnGLThread(@NonNull Runnable action) {
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public final void runOnRenderThread(@NonNull Runnable action) {
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if (mView != null) {
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mView.queueEvent(action);
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}
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@@ -84,8 +84,10 @@ public abstract class GodotPlugin {
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/**
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* Register the plugin with Godot native code.
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*
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* This method is invoked on the render thread.
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*/
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public final void onGLRegisterPluginWithGodotNative() {
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public final void onRegisterPluginWithGodotNative() {
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nativeRegisterSingleton(getPluginName(), this);
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Class clazz = getClass();
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@@ -169,9 +171,9 @@ public abstract class GodotPlugin {
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public boolean onMainBackPressed() { return false; }
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/**
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* Invoked on the GL thread when the Godot main loop has started.
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* Invoked on the render thread when the Godot main loop has started.
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*/
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public void onGLGodotMainLoopStarted() {}
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public void onGodotMainLoopStarted() {}
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/**
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* Invoked once per frame on the GL thread after the frame is drawn.
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@@ -225,12 +227,12 @@ public abstract class GodotPlugin {
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}
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/**
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* Queue the specified action to be run on the GL thread.
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* Queue the specified action to be run on the render thread.
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*
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* @param action the action to run on the GL thread
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* @param action the action to run on the render thread
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*/
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protected void runOnGLThread(Runnable action) {
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godot.runOnGLThread(action);
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protected void runOnRenderThread(Runnable action) {
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godot.runOnRenderThread(action);
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}
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/**
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