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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration.

This commit is contained in:
fhuya
2020-03-19 15:41:50 -07:00
parent e707b712e8
commit b995256bca
5 changed files with 23 additions and 21 deletions

View File

@@ -291,12 +291,12 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
};
/**
* Invoked on the GL thread when the Godot main loop has started.
* Invoked on the render thread when the Godot main loop has started.
*/
@CallSuper
protected void onGLGodotMainLoopStarted() {
protected void onGodotMainLoopStarted() {
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLGodotMainLoopStarted();
plugin.onGodotMainLoopStarted();
}
}
@@ -343,7 +343,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
// Must occur after GodotLib.setup has completed.
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLRegisterPluginWithGodotNative();
plugin.onRegisterPluginWithGodotNative();
}
setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
@@ -912,11 +912,11 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
}
/**
* Queue a runnable to be run on the GL thread.
* Queue a runnable to be run on the render thread.
* <p>
* This must be called after the GL thread has started.
* This must be called after the render thread has started.
*/
public final void runOnGLThread(@NonNull Runnable action) {
public final void runOnRenderThread(@NonNull Runnable action) {
if (mView != null) {
mView.queueEvent(action);
}

View File

@@ -84,8 +84,10 @@ public abstract class GodotPlugin {
/**
* Register the plugin with Godot native code.
*
* This method is invoked on the render thread.
*/
public final void onGLRegisterPluginWithGodotNative() {
public final void onRegisterPluginWithGodotNative() {
nativeRegisterSingleton(getPluginName(), this);
Class clazz = getClass();
@@ -169,9 +171,9 @@ public abstract class GodotPlugin {
public boolean onMainBackPressed() { return false; }
/**
* Invoked on the GL thread when the Godot main loop has started.
* Invoked on the render thread when the Godot main loop has started.
*/
public void onGLGodotMainLoopStarted() {}
public void onGodotMainLoopStarted() {}
/**
* Invoked once per frame on the GL thread after the frame is drawn.
@@ -225,12 +227,12 @@ public abstract class GodotPlugin {
}
/**
* Queue the specified action to be run on the GL thread.
* Queue the specified action to be run on the render thread.
*
* @param action the action to run on the GL thread
* @param action the action to run on the render thread
*/
protected void runOnGLThread(Runnable action) {
godot.runOnGLThread(action);
protected void runOnRenderThread(Runnable action) {
godot.runOnRenderThread(action);
}
/**