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Proper surface reset when resuming app on Android
Just re-creating the window instead of restarting the app entirely.
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@@ -164,9 +164,20 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
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ClassDB::register_class<JNISingleton>();
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
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if (os_android)
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os_android->set_display_size(Size2i(width, height));
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
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if (os_android) {
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os_android->set_display_size(Size2i(p_width, p_height));
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// No need to reset the surface during startup
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if (step > 0) {
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if (p_surface) {
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ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
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os_android->set_native_window(native_window);
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DisplayServerAndroid::get_singleton()->reset_window();
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}
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}
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
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