1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Proper surface reset when resuming app on Android

Just re-creating the window instead of restarting the app entirely.
This commit is contained in:
PouleyKetchoupp
2020-05-24 10:04:59 +02:00
parent 07ada02cb4
commit b987677cc0
7 changed files with 43 additions and 17 deletions

View File

@@ -367,6 +367,25 @@ void DisplayServerAndroid::register_android_driver() {
register_create_function("android", create_func, get_rendering_drivers_func);
}
void DisplayServerAndroid::reset_window() {
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
ERR_FAIL_COND(!native_window);
ERR_FAIL_COND(!context_vulkan);
context_vulkan->window_destroy(MAIN_WINDOW_ID);
Size2i display_size = OS_Android::get_singleton()->get_display_size();
if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to reset Vulkan window.");
}
}
#endif
}
DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
rendering_driver = p_rendering_driver;