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Update copyright statements to 2020
And apply clang-format 10 to the codebase.
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -27,6 +27,7 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gd_tokenizer.h"
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#include "gd_functions.h"
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#include "io/marshalls.h"
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@@ -1178,7 +1179,8 @@ Vector<uint8_t> GDTokenizerBuffer::parse_code_string(const String &p_code) {
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ERR_FAIL_V(Vector<uint8_t>());
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} break;
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default: {}
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default: {
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}
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};
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token_array.push_back(token);
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