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Improve State Machine BlendTree node to properly display conditions
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@@ -196,11 +196,18 @@ void AnimationNodeBlendTreeEditor::update_graph() {
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}
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String base_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E) + "/" + F.name;
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EditorProperty *prop = EditorInspector::instantiate_property_editor(tree, F.type, base_path, F.hint, F.hint_string, F.usage);
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Vector<String> path = F.name.split("/");
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float ratio = 0.0f;
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if (prop) {
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prop->set_read_only(read_only || (F.usage & PROPERTY_USAGE_READ_ONLY));
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prop->set_object_and_property(tree, base_path);
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if (path.size() >= 2 && path[0] == "conditions") {
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prop->set_draw_label(true);
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prop->set_label(path[1]);
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ratio = 0.9;
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}
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prop->set_name_split_ratio(ratio);
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prop->update_property();
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prop->set_name_split_ratio(0);
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prop->connect("property_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_property_changed));
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if (F.hint == PROPERTY_HINT_RESOURCE_TYPE) {
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