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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Check for Vulkan Memory Model support and make it a variant.

This commit is contained in:
Dario
2025-07-24 09:22:44 -03:00
parent 967e2d499a
commit b962b38e74
9 changed files with 87 additions and 45 deletions

View File

@@ -47,22 +47,29 @@ Fog::~Fog() {
singleton = nullptr;
}
int Fog::_get_fog_shader_group() {
RenderingDevice *rd = RD::get_singleton();
bool use_32_bit_atomics = rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT);
bool use_vulkan_memory_model = rd->has_feature(RD::SUPPORTS_VULKAN_MEMORY_MODEL);
if (use_vulkan_memory_model) {
return use_32_bit_atomics ? VolumetricFogShader::SHADER_GROUP_VULKAN_MEMORY_MODEL : VolumetricFogShader::SHADER_GROUP_VULKAN_MEMORY_MODEL_NO_ATOMICS;
} else {
return use_32_bit_atomics ? VolumetricFogShader::SHADER_GROUP_BASE : VolumetricFogShader::SHADER_GROUP_NO_ATOMICS;
}
}
int Fog::_get_fog_variant() {
RenderingDevice *rd = RD::get_singleton();
if (rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
return 0;
} else {
return 1;
}
bool use_32_bit_atomics = rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT);
bool use_vulkan_memory_model = rd->has_feature(RD::SUPPORTS_VULKAN_MEMORY_MODEL);
return (use_vulkan_memory_model ? 2 : 0) + (use_32_bit_atomics ? 0 : 1);
}
int Fog::_get_fog_process_variant(int p_idx) {
RenderingDevice *rd = RD::get_singleton();
if (rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
return p_idx;
} else {
return p_idx + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX;
}
bool use_32_bit_atomics = rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT);
bool use_vulkan_memory_model = rd->has_feature(RD::SUPPORTS_VULKAN_MEMORY_MODEL);
return (use_vulkan_memory_model ? (VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX * 2) : 0) + (use_32_bit_atomics ? 0 : VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX) + p_idx;
}
/* FOG VOLUMES */
@@ -210,18 +217,14 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
{
String defines = "#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n";
// Initialize local fog shader
Vector<String> volumetric_fog_modes;
volumetric_fog_modes.push_back("");
volumetric_fog_modes.push_back("#define NO_IMAGE_ATOMICS\n");
Vector<ShaderRD::VariantDefine> volumetric_fog_modes;
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(VolumetricFogShader::SHADER_GROUP_BASE, "", false));
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(VolumetricFogShader::SHADER_GROUP_NO_ATOMICS, "#define NO_IMAGE_ATOMICS\n", false));
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(VolumetricFogShader::SHADER_GROUP_VULKAN_MEMORY_MODEL, "#define USE_VULKAN_MEMORY_MODEL\n", false));
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(VolumetricFogShader::SHADER_GROUP_VULKAN_MEMORY_MODEL_NO_ATOMICS, "#define USE_VULKAN_MEMORY_MODEL\n#define NO_IMAGE_ATOMICS\n", false));
volumetric_fog.shader.initialize(volumetric_fog_modes, defines);
RenderingDevice *rd = RD::get_singleton();
if (rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
volumetric_fog.shader.set_variant_enabled(1, false);
} else {
volumetric_fog.shader.set_variant_enabled(0, false);
}
volumetric_fog.shader.enable_group(_get_fog_shader_group());
material_storage->shader_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_FOG, _create_fog_shader_funcs);
material_storage->material_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_FOG, _create_fog_material_funcs);
@@ -302,30 +305,24 @@ ALBEDO = vec3(1.0);
if (p_is_using_radiance_cubemap_array) {
defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
}
Vector<String> volumetric_fog_modes;
volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n");
volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n");
volumetric_fog_modes.push_back("\n#define MODE_FILTER\n");
volumetric_fog_modes.push_back("\n#define MODE_FOG\n");
volumetric_fog_modes.push_back("\n#define MODE_COPY\n");
volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define NO_IMAGE_ATOMICS\n");
volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n#define NO_IMAGE_ATOMICS\n");
volumetric_fog_modes.push_back("\n#define MODE_FILTER\n#define NO_IMAGE_ATOMICS\n");
volumetric_fog_modes.push_back("\n#define MODE_FOG\n#define NO_IMAGE_ATOMICS\n");
volumetric_fog_modes.push_back("\n#define MODE_COPY\n#define NO_IMAGE_ATOMICS\n");
volumetric_fog.process_shader.initialize(volumetric_fog_modes, defines);
RenderingDevice *rd = RD::get_singleton();
for (int i = 0; i < VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX; i++) {
if (rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
volumetric_fog.process_shader.set_variant_enabled(i + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX, false);
} else {
volumetric_fog.process_shader.set_variant_enabled(i, false);
Vector<ShaderRD::VariantDefine> volumetric_fog_modes;
int shader_group = 0;
for (int vk_memory_model = 0; vk_memory_model < 2; vk_memory_model++) {
for (int no_atomics = 0; no_atomics < 2; no_atomics++) {
String base_define = vk_memory_model ? "\n#define USE_VULKAN_MEMORY_MODEL" : "";
base_define += no_atomics ? "\n#define NO_IMAGE_ATOMICS" : "";
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_DENSITY\n", false));
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n", false));
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_FILTER\n", false));
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_FOG\n", false));
volumetric_fog_modes.push_back(ShaderRD::VariantDefine(shader_group, base_define + "\n#define MODE_COPY\n", false));
shader_group++;
}
}
volumetric_fog.process_shader.initialize(volumetric_fog_modes, defines);
volumetric_fog.process_shader.enable_group(_get_fog_shader_group());
volumetric_fog.process_shader_version = volumetric_fog.process_shader.version_create();
for (int i = 0; i < VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX; i++) {
volumetric_fog.process_pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, _get_fog_process_variant(i)));

View File

@@ -48,6 +48,7 @@ class Fog : public RendererFog {
private:
static Fog *singleton;
static int _get_fog_shader_group();
static int _get_fog_variant();
static int _get_fog_process_variant(int p_idx);
@@ -76,6 +77,13 @@ private:
/* Volumetric Fog */
struct VolumetricFogShader {
enum ShaderGroup {
SHADER_GROUP_BASE,
SHADER_GROUP_NO_ATOMICS,
SHADER_GROUP_VULKAN_MEMORY_MODEL,
SHADER_GROUP_VULKAN_MEMORY_MODEL_NO_ATOMICS,
};
enum FogSet {
FOG_SET_BASE,
FOG_SET_UNIFORMS,