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Check for Vulkan Memory Model support and make it a variant.
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@@ -133,6 +133,8 @@ class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {
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StorageBufferCapabilities storage_buffer_capabilities;
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RenderingShaderContainerFormatVulkan shader_container_format;
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bool buffer_device_address_support = false;
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bool vulkan_memory_model_support = false;
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bool vulkan_memory_model_device_scope_support = false;
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bool pipeline_cache_control_support = false;
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bool device_fault_support = false;
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#if defined(VK_TRACK_DEVICE_MEMORY)
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