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Check for Vulkan Memory Model support and make it a variant.
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@@ -5588,6 +5588,8 @@ bool RenderingDeviceDriverD3D12::has_feature(Features p_feature) {
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return true;
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case SUPPORTS_IMAGE_ATOMIC_32_BIT:
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return true;
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case SUPPORTS_VULKAN_MEMORY_MODEL:
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return false;
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default:
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return false;
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}
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