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Fix reading shadow filter quality from project settings in compatibility
Fixes #83380.
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@@ -3289,6 +3289,9 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
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// Quality settings.
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// Quality settings.
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use_physical_light_units = GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units");
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use_physical_light_units = GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units");
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positional_soft_shadow_filter_set_quality((RS::ShadowQuality)(int)GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality"));
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directional_soft_shadow_filter_set_quality((RS::ShadowQuality)(int)GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality"));
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{
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{
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// Setup Lights
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// Setup Lights
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