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Use subpasses to do 3D rendering and resolve in mobile renderer

This commit is contained in:
Bastiaan Olij
2021-06-26 20:49:25 +10:00
parent 2f1bc509dc
commit b920bf05a4
16 changed files with 798 additions and 155 deletions

View File

@@ -739,7 +739,7 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT);
BIND_ENUM_CONSTANT(TEXTURE_USAGE_INPUT_ATTACHMENT_BIT);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);