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Use subpasses to do 3D rendering and resolve in mobile renderer
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@@ -739,7 +739,7 @@ void RenderingDevice::_bind_methods() {
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BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT);
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BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
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BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT);
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BIND_ENUM_CONSTANT(TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT);
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BIND_ENUM_CONSTANT(TEXTURE_USAGE_INPUT_ATTACHMENT_BIT);
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BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
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BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);
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