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Remove scene code in physics servers
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
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@@ -903,7 +903,7 @@ RID BulletPhysicsServer3D::soft_body_get_space(RID p_body) const {
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return space->get_self();
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}
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void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
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void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, RID p_mesh) {
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SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
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ERR_FAIL_COND(!body);
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