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Refactored binding system for core types

Moved to a system using variadic templates, shared with CallableBind.

New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.

Added Variant::InternalMethod function for direct call access.
This commit is contained in:
reduz
2020-10-13 15:59:37 -03:00
committed by Juan Linietsky
parent bc91e088e4
commit b8c64184c6
15 changed files with 2229 additions and 1611 deletions

View File

@@ -31,6 +31,7 @@
#include "plane.h"
#include "core/math/math_funcs.h"
#include "core/variant.h"
void Plane::set_normal(const Vector3 &p_normal) {
normal = p_normal;
@@ -138,6 +139,31 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
return true;
}
Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const {
Vector3 inters;
if (intersect_3(p_plane1, p_plane2, &inters)) {
return inters;
} else {
return Variant();
}
}
Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
Vector3 inters;
if (intersects_ray(p_from, p_dir, &inters)) {
return inters;
} else {
return Variant();
}
}
Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const {
Vector3 inters;
if (intersects_segment(p_begin, p_end, &inters)) {
return inters;
} else {
return Variant();
}
}
/* misc */
bool Plane::is_equal_approx_any_side(const Plane &p_plane) const {