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Refactored binding system for core types
Moved to a system using variadic templates, shared with CallableBind. New code is cleaner, faster and allows for much better optimization of core type functions from GDScript and GDNative. Added Variant::InternalMethod function for direct call access.
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@@ -31,6 +31,7 @@
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#include "aabb.h"
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#include "core/print_string.h"
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#include "core/variant.h"
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real_t AABB::get_area() const {
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return size.x * size.y * size.z;
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@@ -375,6 +376,21 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
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}
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}
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Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const {
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Vector3 inters;
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if (intersects_segment(p_from, p_to, &inters)) {
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return inters;
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}
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return Variant();
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}
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Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
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Vector3 inters;
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if (intersects_ray(p_from, p_dir, &inters)) {
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return inters;
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}
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return Variant();
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}
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AABB::operator String() const {
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return String() + position + " - " + size;
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}
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