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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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@@ -156,6 +156,7 @@ void RendererCompositorRD::finalize() {
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memdelete(canvas);
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memdelete(storage);
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memdelete(decal_atlas_storage);
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memdelete(mesh_storage);
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memdelete(material_storage);
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memdelete(texture_storage);
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memdelete(canvas_texture_storage);
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@@ -291,6 +292,7 @@ RendererCompositorRD::RendererCompositorRD() {
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texture_storage = memnew(RendererRD::TextureStorage);
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decal_atlas_storage = memnew(RendererRD::DecalAtlasStorage);
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material_storage = memnew(RendererRD::MaterialStorage);
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mesh_storage = memnew(RendererRD::MeshStorage);
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storage = memnew(RendererStorageRD);
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canvas = memnew(RendererCanvasRenderRD(storage));
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