You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-17 14:11:06 +00:00
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
This commit is contained in:
@@ -997,8 +997,8 @@ void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con
|
||||
ERR_FAIL_COND(!m);
|
||||
m->mesh = p_mesh;
|
||||
if (canvas_item->skeleton.is_valid()) {
|
||||
m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
|
||||
RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
|
||||
m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
|
||||
RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
|
||||
}
|
||||
|
||||
m->texture = p_texture;
|
||||
@@ -1093,12 +1093,12 @@ void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton)
|
||||
Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
|
||||
if (canvas_item->skeleton.is_valid()) {
|
||||
if (cm->mesh_instance.is_null()) {
|
||||
cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
|
||||
cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
|
||||
}
|
||||
RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
|
||||
RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
|
||||
} else {
|
||||
if (cm->mesh_instance.is_valid()) {
|
||||
RSG::storage->free(cm->mesh_instance);
|
||||
RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
|
||||
cm->mesh_instance = RID();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user