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Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
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@@ -609,7 +609,6 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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r_gen_code.uniforms += uniform_defines[i];
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}
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#if 1
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// add up
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int offset = 0;
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for (int i = 0; i < uniform_sizes.size(); i++) {
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@@ -629,41 +628,6 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16
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r_gen_code.uniform_total_size += 16 - (r_gen_code.uniform_total_size % 16);
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}
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#else
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// add up
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for (int i = 0; i < uniform_sizes.size(); i++) {
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if (i > 0) {
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int align = uniform_sizes[i - 1] % uniform_alignments[i];
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if (align != 0) {
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uniform_sizes[i - 1] += uniform_alignments[i] - align;
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}
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uniform_sizes[i] = uniform_sizes[i] + uniform_sizes[i - 1];
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}
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}
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//offset
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r_gen_code.uniform_offsets.resize(uniform_sizes.size());
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for (int i = 0; i < uniform_sizes.size(); i++) {
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if (i > 0)
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r_gen_code.uniform_offsets[i] = uniform_sizes[i - 1];
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else
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r_gen_code.uniform_offsets[i] = 0;
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}
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/*
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for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
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if (SL::is_sampler_type(E->get().type)) {
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continue;
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}
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}
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*/
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if (uniform_sizes.size()) {
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r_gen_code.uniform_total_size = uniform_sizes[uniform_sizes.size() - 1];
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} else {
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r_gen_code.uniform_total_size = 0;
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}
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#endif
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uint32_t index = p_default_actions.base_varying_index;
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