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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Style: Cleanup single-line blocks, semicolons, dead code

Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
This commit is contained in:
Rémi Verschelde
2022-02-16 13:56:32 +01:00
parent f5b9cbaff6
commit b8b4580448
137 changed files with 847 additions and 1269 deletions

View File

@@ -1188,14 +1188,6 @@ void GodotPhysicsServer2D::free(RID p_rid) {
} else if (body_owner.owns(p_rid)) {
GodotBody2D *body = body_owner.get_or_null(p_rid);
/*
if (body->get_state_query())
_clear_query(body->get_state_query());
if (body->get_direct_state_query())
_clear_query(body->get_direct_state_query());
*/
body_set_space(p_rid, RID());
while (body->get_shape_count()) {
@@ -1208,11 +1200,6 @@ void GodotPhysicsServer2D::free(RID p_rid) {
} else if (area_owner.owns(p_rid)) {
GodotArea2D *area = area_owner.get_or_null(p_rid);
/*
if (area->get_monitor_query())
_clear_query(area->get_monitor_query());
*/
area->set_space(nullptr);
while (area->get_shape_count()) {