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mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

Style: Cleanup single-line blocks, semicolons, dead code

Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
This commit is contained in:
Rémi Verschelde
2022-02-16 13:56:32 +01:00
parent f5b9cbaff6
commit b8b4580448
137 changed files with 847 additions and 1269 deletions

View File

@@ -44,25 +44,29 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er
const unsigned int BUFFER_SIZE = 16384;
char buf[BUFFER_SIZE + 1]; // +1 for the terminating character
int len = vsnprintf(buf, BUFFER_SIZE, p_format, p_list);
if (len <= 0)
if (len <= 0) {
return;
if ((unsigned int)len >= BUFFER_SIZE)
}
if ((unsigned int)len >= BUFFER_SIZE) {
len = BUFFER_SIZE; // Output is too big, will be truncated
}
buf[len] = 0;
int wlen = MultiByteToWideChar(CP_UTF8, 0, buf, len, nullptr, 0);
if (wlen < 0)
if (wlen < 0) {
return;
}
wchar_t *wbuf = (wchar_t *)memalloc((len + 1) * sizeof(wchar_t));
ERR_FAIL_NULL_MSG(wbuf, "Out of memory.");
MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
wbuf[wlen] = 0;
if (p_err)
if (p_err) {
fwprintf(stderr, L"%ls", wbuf);
else
} else {
wprintf(L"%ls", wbuf);
}
memfree(wbuf);