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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Style: Cleanup single-line blocks, semicolons, dead code

Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
This commit is contained in:
Rémi Verschelde
2022-02-16 13:56:32 +01:00
parent f5b9cbaff6
commit b8b4580448
137 changed files with 847 additions and 1269 deletions

View File

@@ -29,6 +29,7 @@
/*************************************************************************/
#include "joypad_uwp.h"
#include "core/os/os.h"
using namespace Windows::Gaming::Input;
@@ -45,8 +46,9 @@ void JoypadUWP::process_controllers() {
for (int i = 0; i < MAX_CONTROLLERS; i++) {
ControllerDevice &joy = controllers[i];
if (!joy.connected)
if (!joy.connected) {
break;
}
switch (joy.type) {
case ControllerType::GAMEPAD_CONTROLLER: {
@@ -76,8 +78,9 @@ void JoypadUWP::process_controllers() {
}
} else if (joy.vibrating && joy.ff_end_timestamp != 0) {
uint64_t current_time = OS::get_singleton()->get_ticks_usec();
if (current_time >= joy.ff_end_timestamp)
if (current_time >= joy.ff_end_timestamp) {
joypad_vibration_stop(i, current_time);
}
}
break;
@@ -87,8 +90,9 @@ void JoypadUWP::process_controllers() {
}
JoypadUWP::JoypadUWP() {
for (int i = 0; i < MAX_CONTROLLERS; i++)
for (int i = 0; i < MAX_CONTROLLERS; i++) {
controllers[i].id = i;
}
}
JoypadUWP::JoypadUWP(InputDefault *p_input) {