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Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
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@@ -177,7 +177,7 @@ static MouseButton _get_button(Windows::UI::Input::PointerPoint ^ pt) {
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#endif
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return MOUSE_BUTTON_NONE;
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};
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}
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static bool _is_touch(Windows::UI::Input::PointerPoint ^ pointerPoint) {
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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@@ -231,11 +231,11 @@ static Windows::Foundation::Point _get_pixel_position(CoreWindow ^ window, Windo
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outputPosition.Y *= vm.height;
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return outputPosition;
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};
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}
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static int _get_finger(uint32_t p_touch_id) {
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return p_touch_id % 31; // for now
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};
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}
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void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed, bool p_is_wheel) {
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Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint;
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@@ -281,15 +281,15 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
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os->input_event(mouse_button);
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}
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}
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};
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}
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void App::OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
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pointer_event(sender, args, true);
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};
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}
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void App::OnPointerReleased(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
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pointer_event(sender, args, false);
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};
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}
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void App::OnPointerWheelChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
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pointer_event(sender, args, true, true);
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@@ -416,8 +416,9 @@ void App::Load(Platform::String ^ entryPoint) {
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// This method is called after the window becomes active.
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void App::Run() {
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if (Main::start())
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if (Main::start()) {
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os->run();
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}
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}
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// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
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