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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Style: Cleanup single-line blocks, semicolons, dead code

Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
This commit is contained in:
Rémi Verschelde
2022-02-16 13:56:32 +01:00
parent f5b9cbaff6
commit b8b4580448
137 changed files with 847 additions and 1269 deletions

View File

@@ -29,30 +29,28 @@
/*************************************************************************/
#include "file_access_android.h"
#include "core/string/print_string.h"
AAssetManager *FileAccessAndroid::asset_manager = nullptr;
/*void FileAccessAndroid::make_default() {
create_func=create_android;
}*/
FileAccess *FileAccessAndroid::create_android() {
return memnew(FileAccessAndroid);
}
Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) {
String path = fix_path(p_path).simplify_path();
if (path.begins_with("/"))
if (path.begins_with("/")) {
path = path.substr(1, path.length());
else if (path.begins_with("res://"))
} else if (path.begins_with("res://")) {
path = path.substr(6, path.length());
}
ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, ERR_UNAVAILABLE); //can't write on android..
a = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
if (!a)
if (!a) {
return ERR_CANT_OPEN;
//ERR_FAIL_COND_V(!a,ERR_FILE_NOT_FOUND);
}
len = AAsset_getLength(a);
pos = 0;
eof = false;
@@ -61,8 +59,9 @@ Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) {
}
void FileAccessAndroid::close() {
if (!a)
if (!a) {
return;
}
AAsset_close(a);
a = nullptr;
}
@@ -146,15 +145,17 @@ void FileAccessAndroid::store_8(uint8_t p_dest) {
bool FileAccessAndroid::file_exists(const String &p_path) {
String path = fix_path(p_path).simplify_path();
if (path.begins_with("/"))
if (path.begins_with("/")) {
path = path.substr(1, path.length());
else if (path.begins_with("res://"))
} else if (path.begins_with("res://")) {
path = path.substr(6, path.length());
}
AAsset *at = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
if (!at)
if (!at) {
return false;
}
AAsset_close(at);
return true;