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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Style: Cleanup single-line blocks, semicolons, dead code

Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
This commit is contained in:
Rémi Verschelde
2022-02-16 13:56:32 +01:00
parent f5b9cbaff6
commit b8b4580448
137 changed files with 847 additions and 1269 deletions

View File

@@ -31,6 +31,7 @@
#ifdef JAVASCRIPT_ENABLED
#include "emws_client.h"
#include "core/config/project_settings.h"
#include "core/io/ip.h"
#include "emscripten.h"
@@ -45,8 +46,9 @@ void EMWSClient::_esws_on_message(void *obj, const uint8_t *p_data, int p_data_s
EMWSClient *client = static_cast<EMWSClient *>(obj);
Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
if (err == OK)
if (err == OK) {
client->_on_peer_packet();
}
}
void EMWSClient::_esws_on_error(void *obj) {
@@ -71,8 +73,9 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
String proto_string;
for (int i = 0; i < p_protocols.size(); i++) {
if (i != 0)
if (i != 0) {
proto_string += ",";
}
proto_string += p_protocols[i];
}
@@ -109,8 +112,9 @@ Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
if (_is_connecting)
if (_is_connecting) {
return CONNECTION_CONNECTING;
}
return CONNECTION_CONNECTED;
}