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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Style: Cleanup single-line blocks, semicolons, dead code

Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
This commit is contained in:
Rémi Verschelde
2022-02-16 13:56:32 +01:00
parent f5b9cbaff6
commit b8b4580448
137 changed files with 847 additions and 1269 deletions

View File

@@ -212,32 +212,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str
m_normals = resolve_vertex_data_array<Vector3>(layer_scope, MappingInformationType, ReferenceInformationType, "Normals");
} else if (layer_type_name == "LayerElementColor") {
m_colors = resolve_vertex_data_array<Color>(layer_scope, MappingInformationType, ReferenceInformationType, "Colors", "ColorIndex");
// NOTE: this is a useful sanity check to ensure you're getting any color data which is not default.
// const Color first_color_check = m_colors.data[0];
// bool colors_are_all_the_same = true;
// size_t i = 1;
// for(i = 1; i < m_colors.data.size(); i++)
// {
// const Color current_color = m_colors.data[i];
// if(current_color.is_equal_approx(first_color_check))
// {
// continue;
// }
// else
// {
// colors_are_all_the_same = false;
// break;
// }
// }
//
// if(colors_are_all_the_same)
// {
// print_error("Color serialisation is not working for vertex colors some should be different in the test asset.");
// }
// else
// {
// print_verbose("Color array has unique colors at index: " + itos(i));
// }
}
}
}