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Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
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@@ -464,14 +464,6 @@ void ShaderEditor::_bind_methods() {
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}
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void ShaderEditor::ensure_select_current() {
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/*
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if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
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ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab()));
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if (!ste)
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return;
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Ref<Shader> shader = ste->get_edited_shader();
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get_scene()->get_root_node()->call("_resource_selected",shader);
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}*/
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}
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void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
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