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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Style: Cleanup single-line blocks, semicolons, dead code

Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
This commit is contained in:
Rémi Verschelde
2022-02-16 13:56:32 +01:00
parent f5b9cbaff6
commit b8b4580448
137 changed files with 847 additions and 1269 deletions

View File

@@ -3916,8 +3916,9 @@ Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) cons
if (script.is_valid()) {
// Uncommenting would break things! Consider adding a parameter if you need it.
// StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
// if (name != StringName())
// if (name != StringName()) {
// return name;
// }
// should probably be deprecated in 4.x
StringName base = script->get_instance_base_type();
@@ -5745,7 +5746,6 @@ static void _execute_thread(void *p_ud) {
}
eta->done.set();
;
}
int EditorNode::execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok, bool p_close_on_errors) {