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General fixes for the AnimationTree editor
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@@ -72,7 +72,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
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ap->get_animation_list(&names);
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for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
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animations_menu->add_icon_item(get_icon("Animation", "Editoricons"), E->get());
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animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get());
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animations_to_add.push_back(E->get());
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}
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}
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