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GDScript completion: Handle quote style ad-hoc to remove editor dependency

`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
This commit is contained in:
Rémi Verschelde
2021-10-01 17:06:48 +02:00
parent 865b62b1cd
commit b85dfd990e
8 changed files with 22 additions and 62 deletions

View File

@@ -35,10 +35,6 @@
#include "core/input/input_map.h"
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
"a",
"b",
@@ -162,9 +158,6 @@ void Input::_bind_methods() {
}
void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
String pf = p_function;
if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
@@ -179,10 +172,9 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
}
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
r_options->push_back(name.quote(quote_style));
r_options->push_back(name.quote());
}
}
#endif
}
void Input::SpeedTrack::update(const Vector2 &p_delta_p) {