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Speed up scene group scanning for text scenes
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@@ -2124,6 +2124,56 @@ void PackedScene::recreate_state() {
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#endif
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}
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#ifdef TOOLS_ENABLED
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HashSet<StringName> PackedScene::get_scene_groups(const String &p_path) {
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{
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Ref<PackedScene> packed_scene = ResourceCache::get_ref(p_path);
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if (packed_scene.is_valid()) {
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return packed_scene->get_state()->get_all_groups();
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}
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}
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if (p_path.get_extension() == "tscn") {
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Ref<FileAccess> scene_file = FileAccess::open(p_path, FileAccess::READ);
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ERR_FAIL_COND_V(scene_file.is_null(), HashSet<StringName>());
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HashSet<StringName> ret;
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while (!scene_file->eof_reached()) {
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const String line = scene_file->get_line();
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if (!line.begins_with("[node")) {
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continue;
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}
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int i = line.find("groups=[");
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if (i == -1) {
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continue;
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}
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int j = line.find_char(']', i);
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while (i < j) {
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i = line.find_char('"', i);
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if (i == -1) {
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break;
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}
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int k = line.find_char('"', i + 1);
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if (k == -1) {
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break;
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}
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ret.insert(line.substr(i + 1, k - i - 1));
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i = k + 1;
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}
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}
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return ret;
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} else {
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Ref<PackedScene> packed_scene = ResourceLoader::load(p_path);
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ERR_FAIL_COND_V(packed_scene.is_null(), HashSet<StringName>());
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return packed_scene->get_state()->get_all_groups();
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}
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}
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#endif
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Ref<SceneState> PackedScene::get_state() const {
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return state;
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}
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