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Rename Transform2D "elements" to "columns"

This commit is contained in:
Aaron Franke
2022-04-24 16:59:24 -05:00
parent 81139c94a8
commit b831fb0a54
44 changed files with 410 additions and 407 deletions

View File

@@ -410,20 +410,20 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
const Transform2D &tr = p_transform;
GLfloat matrix[16]={ /* build a 16x16 matrix */
(GLfloat)tr.elements[0][0],
(GLfloat)tr.elements[0][1],
(GLfloat)tr.columns[0][0],
(GLfloat)tr.columns[0][1],
(GLfloat)0,
(GLfloat)0,
(GLfloat)tr.elements[1][0],
(GLfloat)tr.elements[1][1],
(GLfloat)tr.columns[1][0],
(GLfloat)tr.columns[1][1],
(GLfloat)0,
(GLfloat)0,
(GLfloat)0,
(GLfloat)0,
(GLfloat)1,
(GLfloat)0,
(GLfloat)tr.elements[2][0],
(GLfloat)tr.elements[2][1],
(GLfloat)tr.columns[2][0],
(GLfloat)tr.columns[2][1],
(GLfloat)0,
(GLfloat)1
};