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Rename Transform2D "elements" to "columns"
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@@ -410,20 +410,20 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
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const Transform2D &tr = p_transform;
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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(GLfloat)tr.elements[0][0],
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(GLfloat)tr.elements[0][1],
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(GLfloat)tr.columns[0][0],
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(GLfloat)tr.columns[0][1],
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(GLfloat)0,
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(GLfloat)0,
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(GLfloat)tr.elements[1][0],
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(GLfloat)tr.elements[1][1],
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(GLfloat)tr.columns[1][0],
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(GLfloat)tr.columns[1][1],
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(GLfloat)0,
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(GLfloat)0,
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(GLfloat)0,
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(GLfloat)0,
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(GLfloat)1,
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(GLfloat)0,
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(GLfloat)tr.elements[2][0],
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(GLfloat)tr.elements[2][1],
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(GLfloat)tr.columns[2][0],
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(GLfloat)tr.columns[2][1],
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(GLfloat)0,
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(GLfloat)1
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};
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