1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Rename Transform2D "elements" to "columns"

This commit is contained in:
Aaron Franke
2022-04-24 16:59:24 -05:00
parent 81139c94a8
commit b831fb0a54
44 changed files with 410 additions and 407 deletions

View File

@@ -521,9 +521,9 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
Transform2D xf;
xf.elements[0] = (p_to - p_from).normalized();
xf.elements[1] = xf.elements[0].orthogonal();
xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
xf.columns[0] = (p_to - p_from).normalized();
xf.columns[1] = xf.columns[0].orthogonal();
xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
state_machine_draw->draw_texture(icon, Vector2(), icon_color);