You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Rename Transform2D "elements" to "columns"
This commit is contained in:
@@ -266,12 +266,12 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
|
||||
} break;
|
||||
case VARIANT_TRANSFORM2D: {
|
||||
Transform2D v;
|
||||
v.elements[0].x = f->get_real();
|
||||
v.elements[0].y = f->get_real();
|
||||
v.elements[1].x = f->get_real();
|
||||
v.elements[1].y = f->get_real();
|
||||
v.elements[2].x = f->get_real();
|
||||
v.elements[2].y = f->get_real();
|
||||
v.columns[0].x = f->get_real();
|
||||
v.columns[0].y = f->get_real();
|
||||
v.columns[1].x = f->get_real();
|
||||
v.columns[1].y = f->get_real();
|
||||
v.columns[2].x = f->get_real();
|
||||
v.columns[2].y = f->get_real();
|
||||
r_v = v;
|
||||
|
||||
} break;
|
||||
@@ -1473,12 +1473,12 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
|
||||
case Variant::TRANSFORM2D: {
|
||||
f->store_32(VARIANT_TRANSFORM2D);
|
||||
Transform2D val = p_property;
|
||||
f->store_real(val.elements[0].x);
|
||||
f->store_real(val.elements[0].y);
|
||||
f->store_real(val.elements[1].x);
|
||||
f->store_real(val.elements[1].y);
|
||||
f->store_real(val.elements[2].x);
|
||||
f->store_real(val.elements[2].y);
|
||||
f->store_real(val.columns[0].x);
|
||||
f->store_real(val.columns[0].y);
|
||||
f->store_real(val.columns[1].x);
|
||||
f->store_real(val.columns[1].y);
|
||||
f->store_real(val.columns[2].x);
|
||||
f->store_real(val.columns[2].y);
|
||||
|
||||
} break;
|
||||
case Variant::BASIS: {
|
||||
|
||||
Reference in New Issue
Block a user