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Fix compilation issue by updating a call to runOnGLThread that was missed by PR #37175

This commit is contained in:
Fredia Huya-Kouadio
2020-04-16 16:16:24 -07:00
parent 529daebe07
commit b7fa9cf8ff

View File

@@ -288,7 +288,7 @@ public abstract class GodotPlugin {
}
}
runOnGLThread(new Runnable() {
runOnRenderThread(new Runnable() {
@Override
public void run() {
nativeEmitSignal(getPluginName(), signalName, signalArgs);