1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

doc: Sync classref with current source

Add missing enum bindings.
This commit is contained in:
Rémi Verschelde
2020-04-20 11:48:00 +02:00
parent 088c2a0870
commit b7b46093d8
22 changed files with 397 additions and 109 deletions

View File

@@ -18,6 +18,14 @@
Returns the [enum GeometryInstance3D.Flags] that have been set for this object.
</description>
</method>
<method name="get_shader_instance_uniform" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="uniform" type="StringName">
</argument>
<description>
</description>
</method>
<method name="set_custom_aabb">
<return type="void">
</return>
@@ -38,6 +46,16 @@
Sets the [enum GeometryInstance3D.Flags] specified. See [enum GeometryInstance3D.Flags] for options.
</description>
</method>
<method name="set_shader_instance_uniform">
<return type="void">
</return>
<argument index="0" name="uniform" type="StringName">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1">