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Refactor node processing in visual shader member dialog
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@@ -266,7 +266,6 @@ void VisualShaderNodeCustom::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));
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