1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered.

This commit is contained in:
bruvzg
2024-09-05 10:52:29 +03:00
parent b214aa8faf
commit b776f55bcb
7 changed files with 309 additions and 98 deletions

View File

@@ -400,6 +400,7 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
{ "ui_filedialog_refresh", TTRC("Refresh") },
{ "ui_filedialog_show_hidden", TTRC("Show Hidden") },
{ "ui_swap_input_direction ", TTRC("Swap Input Direction") },
{ "ui_unicode_start", TTRC("Start Unicode Character Input") },
{ "", ""}
/* clang-format on */
};
@@ -754,6 +755,10 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_submit", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::U | KeyModifierMask::CTRL | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_unicode_start", inputs);
// ///// UI Graph Shortcuts /////
inputs = List<Ref<InputEvent>>();