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Merge pull request #99622 from Chaosus/shader_fix_global_empty_type
Add `samplerExternalOES` type to shader globals
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@@ -1868,6 +1868,8 @@ int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShader
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return ShaderLanguage::TYPE_SAMPLER3D;
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case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
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return ShaderLanguage::TYPE_SAMPLERCUBE;
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case RS::GLOBAL_VAR_TYPE_SAMPLEREXT:
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return ShaderLanguage::TYPE_SAMPLEREXT;
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default:
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return ShaderLanguage::TYPE_MAX; // Invalid or not found.
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}
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