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-Added yield nodes to visual script
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
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127
modules/visual_script/visual_script_yield_nodes.h
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127
modules/visual_script/visual_script_yield_nodes.h
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#ifndef VISUAL_SCRIPT_YIELD_NODES_H
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#define VISUAL_SCRIPT_YIELD_NODES_H
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#include "visual_script.h"
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class VisualScriptYield : public VisualScriptNode {
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OBJ_TYPE(VisualScriptYield,VisualScriptNode)
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public:
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enum YieldMode {
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YIELD_FRAME,
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YIELD_FIXED_FRAME,
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YIELD_WAIT
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};
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private:
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YieldMode yield_mode;
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float wait_time;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_yield_mode(YieldMode p_mode);
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YieldMode get_yield_mode();
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void set_wait_time(float p_time);
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float get_wait_time();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptYield();
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};
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VARIANT_ENUM_CAST( VisualScriptYield::YieldMode )
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class VisualScriptYieldSignal : public VisualScriptNode {
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OBJ_TYPE(VisualScriptYieldSignal,VisualScriptNode)
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public:
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enum CallMode {
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CALL_MODE_SELF,
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CALL_MODE_NODE_PATH,
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CALL_MODE_INSTANCE,
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};
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private:
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CallMode call_mode;
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StringName base_type;
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NodePath base_path;
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StringName signal;
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Node *_get_base_node() const;
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StringName _get_base_type() const;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "functions"; }
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void set_base_type(const StringName& p_type);
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StringName get_base_type() const;
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void set_signal(const StringName& p_type);
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StringName get_signal() const;
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void set_base_path(const NodePath& p_type);
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NodePath get_base_path() const;
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void set_call_mode(CallMode p_mode);
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CallMode get_call_mode() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptYieldSignal();
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};
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VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode );
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void register_visual_script_yield_nodes();
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#endif // VISUAL_SCRIPT_YIELD_NODES_H
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