You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
-Added yield nodes to visual script
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
This commit is contained in:
@@ -565,7 +565,7 @@ public:
|
||||
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
|
||||
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
|
||||
|
||||
virtual int step(const Variant** p_inputs,Variant** p_outputs,bool p_start_sequence,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
|
||||
virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
|
||||
|
||||
switch(func) {
|
||||
case VisualScriptBuiltinFunc::MATH_SIN: {
|
||||
|
||||
Reference in New Issue
Block a user