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Merge pull request #46217 from Chaosus/fix_scenetree_timeout_3.2

[3.2] Fix connecting signal to `SceneTreeEditor::update_timer`
This commit is contained in:
Rémi Verschelde
2021-02-19 13:43:40 +01:00
committed by GitHub

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@@ -1228,7 +1228,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
blocked = 0;
update_timer = memnew(Timer);
update_timer->connect("timeout", this, "_update_tree");
update_timer->connect("timeout", this, "_update_tree", varray(false));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);