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Rename Math::stepify to snapped

This commit is contained in:
Marcel Admiraal
2020-12-21 18:02:57 +00:00
parent be509bf5e4
commit b743a2ef3c
28 changed files with 148 additions and 148 deletions

View File

@@ -618,10 +618,10 @@ namespace Godot
/// This can also be used to round a floating point
/// number to an arbitrary number of decimals.
/// </summary>
/// <param name="s">The value to stepify.</param>
/// <param name="s">The value to snap.</param>
/// <param name="step">The step size to snap to.</param>
/// <returns></returns>
public static real_t Stepify(real_t s, real_t step)
public static real_t Snapped(real_t s, real_t step)
{
if (step != 0f)
{

View File

@@ -511,7 +511,7 @@ namespace Godot
/// <returns>The snapped vector.</returns>
public Vector2 Snapped(Vector2 step)
{
return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y));
return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y));
}
/// <summary>

View File

@@ -513,9 +513,9 @@ namespace Godot
{
return new Vector3
(
Mathf.Stepify(x, step.x),
Mathf.Stepify(y, step.y),
Mathf.Stepify(z, step.z)
Mathf.Snapped(x, step.x),
Mathf.Snapped(y, step.y),
Mathf.Snapped(z, step.z)
);
}