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Rename Math::stepify to snapped
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@@ -618,10 +618,10 @@ namespace Godot
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/// This can also be used to round a floating point
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/// number to an arbitrary number of decimals.
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/// </summary>
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/// <param name="s">The value to stepify.</param>
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/// <param name="s">The value to snap.</param>
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/// <param name="step">The step size to snap to.</param>
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/// <returns></returns>
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public static real_t Stepify(real_t s, real_t step)
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public static real_t Snapped(real_t s, real_t step)
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{
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if (step != 0f)
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{
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@@ -511,7 +511,7 @@ namespace Godot
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/// <returns>The snapped vector.</returns>
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public Vector2 Snapped(Vector2 step)
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{
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return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y));
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return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y));
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}
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/// <summary>
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@@ -513,9 +513,9 @@ namespace Godot
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{
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return new Vector3
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(
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Mathf.Stepify(x, step.x),
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Mathf.Stepify(y, step.y),
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Mathf.Stepify(z, step.z)
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Mathf.Snapped(x, step.x),
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Mathf.Snapped(y, step.y),
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Mathf.Snapped(z, step.z)
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);
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}
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